求生之路4秘籍,秘籍的代码是什么?
的有关信息介绍如下:生死四人组吧!先开作弊模式(输入sv_cheats 1)秘籍:god 1无敌 (god 1后再打god才行god 1是开启无敌模式(1是开启)) noclip 穿墙 sv_infinite_ammo 1 无限弹药 give pistol 手枪 give pumpshotgun 散弹枪 give autoshotgun 连散 give rifle M4/M16 give smg 乌兹 give hunting_rifle 狙击 give pipe_bomb 土制炸弹 give molotov 燃烧瓶 give oxygentank 氧气瓶 give propanetank 煤气罐 give gascan 油桶 give pain_pills 药瓶 give first_aid_kit 急救包 give health 满血100 give ammo 弹药 z_spawn hunter(创造Hunter) z_spawn smoker(创造smoker) z_spawn boomer (创造boomer) z_spawn tank (创造tank) z_spawn witch(创造witch) ent_fire !self setteam 1 变目击者 ent_fire !self setteam 2 变幸存者 ent_fire !self setteam 3 被感染 changelevel 地图名 快速改变地图 give物品名 制造指定物品(武器等等) nb_blind 1 让僵尸看不到你,敏春不过碰到僵尸的话他们差老还是会发现你 nb_delete_all 清除所有被感染的头目及幸存者 z_add 增加一只僵尸在游戏中 z_spawn bossname 增加一只Boss怪物,bossname分别是: tank, boomer, smoker, witch, hunter cl_drawhud 0 消除抬头虚拿升状态列HUD r_drawviewmodel 0 使你的武器隐形 sv_lan 0 启用Internet网络; 在 "Campaign Lobby" 界面开启 map地图名 启动网络服务器; 在 "Campaign Lobby" 界面开启 openserverbrowser 显示可用的服务器 nb_delete_all 清除BOSS头目z_difficulty "Easy" 游戏难度简单 z_difficulty "Normal" 正常 z_difficulty "Hard" 困难 z_difficulty "Impossible" 专家 下面列出游戏目前所有的游戏地图名称 方便大家使用(~直接复制粘贴-除掉.bsp): 毫不留情 map l4d_hospital01_apartment.bsp (1.公寓) map l4d_hospital02_subway.bsp (2:地铁) map l4d_hospital03_sewers.bsp (3:下水道) map l4d_hospital04_interior.bsp (4:医院) map l4d_hospital05_rooftop.bsp (5:屋顶终局) 死亡丧钟 map l4d_smalltown01_caves.bsp (1:收费公路) map l4d_smalltown02_drainage.bsp (2:水沟) map l4d_smalltown03_ranchhouse.bsp (3:教堂) map l4d_smalltown04_mainstreet.bsp (4:小镇) map l4d_smalltown05_houseboat.bsp (5:船库终局) 静寂时分 map l4d_airport01_greenhouse.bsp (1:花房) map l4d_airport02_offices.bsp (2:起重机) map l4d_airport03_garage.bsp (3:建筑工地) map l4d_airport04_terminal.bsp (4:终点) map l4d_airport05_runway.bsp (5:跑道终局) 血腥收获 map l4d_farm01_hilltop.bsp (1:森林) map l4d_farm02_traintunnel.bsp (2:隧道) map l4d_farm03_bridge.bsp (3:桥) map l4d_farm04_barn.bsp (4:火车站) map l4d_farm05_cornfield.bsp (5:农舍终局) noclip "1" 穿墙模式+随心所欲的飞 director_force_panic_event --->这就是僵尸爆走事件。(以下的事件) survivor_burn_factor_expert "0.15" ---被火烧得爽度 越高越痛 其中 expert是专家(easy-简单) survivor_crouch_speed "999" ---蹲著的速度 survivor_friendly_fire_factor_expert "0.1" ---打队友痛不痛 expert一样专家,可自行修改 director_panic_forever "1" 就一直来怪事件(例如打到车子的警铃,就一直来) z_common_limit "100" 同时出现怪物的数量,辅助上一个 z_mega_mob_size "120" 不理他XD rescue_min_dead_time "3" 人死掉后3秒就可以出现在任一房间给人救 survivor_revive_health "75" 躺在地上被人拉起来的血量 survivor_revive_duration "1.75" 拉人起来的时间1.75秒 tongue_victim_max_speed "80" smoker吐舌头拉你的速度 z_non_head_damage_factor_expert "11" 如果不是打头的伤害(11是倍数,小枪打脚一级必杀,如果改成-1,那就一定要抱头才会死) nb_gravity "125" 怪物的重力,越高掉下来越快。 director_force_witch "2" 每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量 director_force_tank "1" 同上 是Tank first_aid_kit_use_duration "1" 用急救包的时间 ,这里是1秒救治疗好了。 director_build_up_min_interval "0" 怪物产出得间隔 director_special_battlefield_respawn_interval "10" vs的复活时间 director_special_initial_spawn_delay_min "10" 事件与事件间的休息时间,0就是怪物狂来 director_special_initial_spawn_delay_max "10" 同上 director_special_initial_spawn_delay_max_extra "10" 同上 z_acquire_far_range "9000" 僵尸可以看到你的距离 9000 =超远 z_acquire_far_time "0.5" 看到你之后经过"0.5"秒,就会往你那里冲,如果改成0就直接冲 z_acquire_near_range "500" 你靠近怪物的距离500 z_acquire_near_time "0" 在上面的距离内他通像你的反应时间 z_mob_spawn_max_size "60" z_mob_spawn_min_size "20" z_must_wander "1" 0:预设 1:僵尸永远不会做下或躺下 2:僵尸永远都躺下 z_health "200" 僵尸的血量 z_speed "50" 僵尸的速度 z_walk_speed "200" 僵尸慢走的速度 l4d_human_zombies 服务器模式VS 或者 COOP 1为VS 0为COOP sm_l4dbot 增加电脑人允许VS模式在8人插件允许下强制转换阵营 8人合作模式下切换场景并且不丢失玩家 changelevel l4d_vs_hospital01_apartment changelevel l4d_vs_hospital02_subway changelevel l4d_vs_hospital03_sewers changelevel l4d_vs_hospital04_interior changelevel l4d_vs_hospital05_rooftop 第二章 changelevel l4d_vs_smalltown01_caves changelevel l4d_vs_smalltown02_drainage changelevel l4d_vs_smalltown03_ranchhouse changelevel l4d_vs_smalltown04_mainstreet changelevel l4d_vs_smalltown05_houseboat 第三章 changelevel l4d_vs_airport01_greenhouse changelevel l4d_vs_airport02_offices changelevel l4d_vs_airport03_garage changelevel l4d_vs_airport04_terminal changelevel l4d_vs_airport05_runway 第四章 changelevel l4d_vs_farm01_hilltop changelevel l4d_vs_farm02_traintunnel changelevel l4d_vs_farm03_bridge changelevel l4d_vs_farm04_barn changelevel l4d_vs_farm05_cornfield 下面是我用控制台修改出来的强化版本~具有平衡性~ 骨灰玩家可以试验4人队~终结骨灰玩家可以启动8人合作补丁 双波BOSS来过关。很有难度。sv_cheats 1give healthgive pipe_bombgive pistolgive riflegive first_aid_kitgive pain_pillsgive pipe_bombgive pistolgive hunting_riflegive first_aid_kitgive pain_pillsgive molotovgive pistolgive first_aid_kitgive riflegive pain_pillsgive molotovgive pistolgive first_aid_kitgive autoshotgungive pain_pillsz_health 1500 z_speed 350z_attention_range_lying_modifier 0.1 z_attention_range_sitting_modifier 0.15 z_attack_flow_range 3500 z_acquire_far_range 4000 z_acquire_far_time 0.6 z_acquire_near_range 3000 z_acquire_near_time 0.2 z_acquire_time_variance_factor 0.1 z_alert_dot 0.15 z_alert_range 2000 z_tank_health 15000z_tank_speed 250tank_burn_duration_expert 50tank_burn_duration_vs 105z_hunter_health 1500 z_hunter_claw_buildup_growl_percent .7 z_hunter_claw_force 500 z_hunter_claw_max_buildup_time 5 z_hunter_claw_max_buildup_time 2 z_hunter_claw_range 75 z_hunter_claw_range_down 110 z_hunter_claw_start_buildup_time z_hunter_claw_start_buildup_time .25 z_hunter_claw_start_buildup_time .2 z_hunter_speed 500 z_hunter_lunge_stagger_time 0.5 z_hunter_claw_swing_interval 0.5 z_hunter_claw_swing_duration 0.15 hunter_committed_attack_range 350 hunter_leap_away_give_up_range 1500 hunter_pounce_air_speed 1500 hunter_pounce_loft_rate 0.015 hunter_pounce_ready_range 1500 hunter_pz_claw_dmg 5 z_boomer_gibs 1 z_boomer_near_dist 480 boomer_exposed_time_tolerance 0.5 boomer_pz_claw_dmg 5 boomer_vomit_delay 3 tongue_victim_max_speed 300smoker_tongue_delay 4.5 smoker_escape_range 1500 smoker_pz_claw_dmg 5 survivor_speed 200 survivor_revive_duration 4 survivor_revive_health 55 survivor_crouch_speed 130 survivor_burn_factor_expert 1.5survivor_friendly_fire_factor_expert 0.75first_aid_heal_percent 0.6 first_aid_kit_use_duration 4 pain_pills_decay_rate 0.75 pain_pills_health_value 99director_force_witch 2director_force_tank 1z_background_limit 120 z_common_limit 100 z_mega_mob_size 75 z_special_spawn_interval 30 z_difficulty "Impossible" director_special_initial_spawn_delay_min 20director_special_initial_spawn_delay_max 40director_special_initial_spawn_delay_max_extra 100director_special_battlefield_respawn_interval 7.5director_build_up_min_interval 7.5rescue_min_dead_time 30z_non_head_damage_factor_expert 1.5skill 3